#include "reactor.h" #include struct reactor { }; struct reactor *reactor_create() { struct reactor *reactor = calloc(1, sizeof(struct reactor)); return reactor; } void reactor_destroy(struct reactor *reactor) { free(reactor); } void reactor_update(struct reactor *reactor) { } bool reactor_poll_event(struct reactor *reactor, uint32_t ev_id) { return false; } uint32_t reactor_register_interest(struct reactor *reactor, int fd, enum interest interest) { return -1; } uint32_t reactor_watch_file(struct reactor *reactor, const char *path, uint32_t mask) { return -1; } void reactor_unwatch_file(struct reactor *reactor, uint32_t id) { } bool reactor_next_file_event(struct reactor *reactor, struct file_event *out) { return false; } void reactor_unregister_interest(struct reactor *reactor, uint32_t ev_id) { }