#include "buffer.h" #include "display.h" void window_update_buffer(struct window *window, struct command_list *commands, uint64_t frame_time, uint32_t *relline, uint32_t *relcol) { buffer_update(window->buffer, window->width, window->height, commands, frame_time, relline, relcol); } void window_set_buffer(struct window *window, struct buffer *buffer) { window->prev_buffer = window->buffer; window->buffer = buffer; }