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#include "keyboard.h"
struct keymap {
const char *name;
struct binding *bindings;
uint32_t nbindings;
uint32_t capacity;
};
enum binding_type { BindingType_Command, BindingType_Keymap };
#define BINDING(mod_, c_, command_) \
(struct binding) { \
.key = {.mod = mod_, .c = c_}, .type = BindingType_Command, \
.command = hash_command_name(command_) \
}
#define PREFIX(mod_, c_, keymap_) \
(struct binding) { \
.key = {.mod = mod_, .c = c_}, .type = BindingType_Keymap, \
.keymap = keymap_ \
}
struct binding {
struct key key;
uint8_t type;
union {
uint32_t command;
struct keymap *keymap;
};
};
struct commands;
struct keymap keymap_create(const char *name, uint32_t capacity);
void keymap_bind_keys(struct keymap *keymap, struct binding *bindings,
uint32_t nbindings);
void keymap_destroy(struct keymap *keymap);
struct command *lookup_key(struct keymap *keymaps, uint32_t nkeymaps,
struct key *key, struct commands *commands);
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