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#include "buffer.h"
#include "display.h"
void window_update_buffer(struct window *window, struct command_list *commands,
uint64_t frame_time, uint32_t *relline,
uint32_t *relcol) {
buffer_update(window->buffer, window->width, window->height, commands,
frame_time, relline, relcol);
}
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