use std::collections::HashMap; use minifb::{Key, MouseButton, MouseMode, Window}; use slog::Logger; use crate::error::TracerError; pub enum KeyEvent { Release, Down, } type Callback<'func> = Box Result<(), TracerError> + Send + Sync + 'func>; pub type MouseCallback<'func> = Box Result<(), TracerError> + Send + Sync + 'func>; pub type KeyCallback<'func> = (KeyEvent, Key, Callback<'func>); pub struct KeyInputs<'func> { is_down_callbacks: HashMap>>, is_released_callbacks: HashMap>>, mouse_move_callbacks: Vec>, log: Logger, mouse_x: f32, mouse_y: f32, mouse_down: bool, } impl<'func, 'window> KeyInputs<'func> { pub fn new(log: Logger) -> Self { KeyInputs { is_down_callbacks: HashMap::new(), is_released_callbacks: HashMap::new(), mouse_move_callbacks: Vec::new(), log, mouse_x: 0.0, mouse_y: 0.0, mouse_down: false, } } pub fn mouse_move( &mut self, callback: impl Fn(f32, f32) -> Result<(), TracerError> + Send + Sync + 'func, ) { self.mouse_move_callbacks.push(Box::new(callback)); } pub fn input( event: KeyEvent, key: Key, callback: impl Fn(f64) -> Result<(), TracerError> + Send + Sync + 'func, ) -> KeyCallback<'func> { (event, key, Box::new(callback)) } pub fn register_inputs(&mut self, inputs: Vec>) { inputs.into_iter().for_each(|(ev, key, closure)| match ev { KeyEvent::Release => { let callbacks = self .is_released_callbacks .entry(key) .or_insert_with(Vec::new); callbacks.push(closure); } KeyEvent::Down => { let callbacks = self.is_down_callbacks.entry(key).or_insert_with(Vec::new); callbacks.push(closure); } }) } #[allow(dead_code)] pub fn release( &mut self, key: Key, closure: impl Fn(f64) -> Result<(), TracerError> + Send + Sync + 'func, ) { let callbacks = self .is_released_callbacks .entry(key) .or_insert_with(Vec::new); callbacks.push(Box::new(closure)); } #[allow(dead_code)] pub fn down( &mut self, key: Key, closure: impl Fn(f64) -> Result<(), TracerError> + Send + Sync + 'func, ) { let callbacks = self.is_down_callbacks.entry(key).or_insert_with(Vec::new); callbacks.push(Box::new(closure)); } pub fn update(&mut self, window: &'window mut Window, dt: f64) { if window.is_active() { if window.get_mouse_down(MouseButton::Left) { if let Some((x, y)) = window.get_mouse_pos(MouseMode::Pass) { if !self.mouse_down { self.mouse_x = x; self.mouse_y = y; } self.mouse_move_callbacks.iter().for_each(|cb| { if let Err(e) = cb(self.mouse_x - x, self.mouse_y - y) { error!(self.log, "Mouse callback error: {}", e); } }); self.mouse_x = x; self.mouse_y = y; } self.mouse_down = true; } else { self.mouse_down = false; } self.is_down_callbacks .iter() .filter(|(key, _callbacks)| window.is_key_down(**key)) .for_each(|(_key, callbacks)| { callbacks.iter().for_each(|callback| { if let Err(e) = callback(dt) { error!(self.log, "Key callback error: {}", e); } }) }); self.is_released_callbacks .iter() .filter(|(key, _callbacks)| window.is_key_released(**key)) .for_each(|(_key, callbacks)| { callbacks.iter().for_each(|callback| { if let Err(e) = callback(dt) { error!(self.log, "Key callback error: {}", e); } }) }); } } }