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#include "keyboard.h"
#include <string.h>
#include <unistd.h>
struct keyboard keyboard_create() {
// TODO: should input term stuff be set here?
return (struct keyboard){};
}
void parse_keys(uint8_t *bytes, uint32_t nbytes, struct key *out_keys,
uint32_t *out_nkeys) {
uint32_t nkps = 0;
for (uint32_t bytei = 0; bytei < nbytes; ++bytei) {
uint8_t b = bytes[bytei];
struct key *kp = &out_keys[nkps];
if (b == 0x1b) { // meta
kp->mod |= Meta;
} else if (b >= 0x00 && b <= 0x1f) { // ctrl char
kp->mod |= Ctrl;
kp->c = b | 0x40;
} else if (b == 0x7f) { // ^?
kp->mod |= Ctrl;
kp->c = '?';
} else { // normal char (or part of char)
kp->c = b;
}
++nkps;
}
*out_nkeys = nkps;
}
struct keyboard_update keyboard_begin_frame(struct keyboard *kbd) {
uint8_t bytes[32] = {0};
int nbytes = read(STDIN_FILENO, bytes, 32);
struct keyboard_update upd =
(struct keyboard_update){.keys = {0}, .nkeys = 0};
if (nbytes > 0) {
parse_keys(bytes, nbytes, upd.keys, &upd.nkeys);
}
return upd;
}
void keyboard_end_frame(struct keyboard *kbd) {}
bool key_equal(struct key *key, uint8_t mod, uint8_t c) {
return key->c == c && key->mod == mod;
}
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