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| author | Sakarias Johansson <sakarias.johansson@goodbyekansas.com> | 2023-04-16 18:50:30 +0200 |
|---|---|---|
| committer | Sakarias Johansson <sakarias.johansson@goodbyekansas.com> | 2023-04-16 18:50:30 +0200 |
| commit | eedf0a1f8f297f438c1282c1dc689d3dfae037e4 (patch) | |
| tree | 24cee90a5b7cbfc682ff3967afd69d04af25c4f4 /racer-tracer/src/camera.rs | |
| parent | 53af9befcc76054471459d216a2ab2d11e81150e (diff) | |
| download | racer-tracer-camera-keys.tar.gz racer-tracer-camera-keys.tar.xz racer-tracer-camera-keys.zip | |
📸 Add more keyboard input for cameracamera-keys
- Numpad +/- changes vfov
- Numpad 8/2 to change aperture
- Numpad 4/6 to change focus disance
Diffstat (limited to 'racer-tracer/src/camera.rs')
| -rw-r--r-- | racer-tracer/src/camera.rs | 48 |
1 files changed, 33 insertions, 15 deletions
diff --git a/racer-tracer/src/camera.rs b/racer-tracer/src/camera.rs index 438c18d..18b1d1a 100644 --- a/racer-tracer/src/camera.rs +++ b/racer-tracer/src/camera.rs @@ -6,19 +6,21 @@ use crate::vec3::Vec3; #[derive(Clone)] pub struct Camera { - pub viewport_height: f64, - pub viewport_width: f64, - pub origin: Vec3, - pub horizontal: Vec3, - pub vertical: Vec3, - pub upper_left_corner: Vec3, - pub forward: Vec3, - pub right: Vec3, - pub up: Vec3, - pub scene_up: Vec3, - pub lens_radius: f64, - pub focus_distance: f64, - pub aspect_ratio: f64, + viewport_height: f64, + viewport_width: f64, + origin: Vec3, + horizontal: Vec3, + vertical: Vec3, + upper_left_corner: Vec3, + forward: Vec3, + right: Vec3, + up: Vec3, + scene_up: Vec3, + lens_radius: f64, + focus_distance: f64, + aspect_ratio: f64, + vfov: f64, + aperture: f64, } impl Camera { @@ -57,6 +59,8 @@ impl Camera { lens_radius: aperture * 0.5, focus_distance, aspect_ratio: image.aspect_ratio, + vfov, + aperture, } } @@ -71,14 +75,24 @@ impl Camera { } pub fn set_fov(&mut self, vfov: f64) { - let h = (degrees_to_radians(vfov) / 2.0).tan(); + self.vfov = vfov; + let h = (degrees_to_radians(self.vfov) / 2.0).tan(); self.viewport_height = 2.0 * h; self.viewport_width = self.aspect_ratio * self.viewport_height; self.update_viewport(); } + pub fn get_vfov(&self) -> f64 { + self.vfov + } + pub fn set_aperture(&mut self, aperture: f64) { - self.lens_radius = aperture * 0.5; + self.aperture = aperture; + self.lens_radius = self.aperture * 0.5; + } + + pub fn get_aperture(&self) -> f64 { + self.aperture } pub fn set_focus_distance(&mut self, focus_distance: f64) { @@ -86,6 +100,10 @@ impl Camera { self.update_viewport(); } + pub fn get_focus_distance(&self) -> f64 { + self.focus_distance + } + pub fn get_ray(&self, u: f64, v: f64) -> Ray { let ray_direction = self.lens_radius * random_in_unit_disk(); let offset = self.right * ray_direction.x() + self.up * ray_direction.y(); |
